In the first of two posts about interactive fiction, Jon Ingold explores how the form might go mainstream for readers.
inkle was founded in 2011 on the idea – controversial in some circles – that adding reader involvement to written stories could increase the engagement of someone using a digital device. Myself and inkle’s co-founder, Joseph Humfrey, had spent time working in the high budget video game industry, and we both shared the same belief that computers – from desktops to tablets – feel good to use when they’re responsive, reacting to what we do in understandable ways; and that they’re at their worst when they’re static.
We wanted to make a pattern of digital reading that would keep drawing the reader back in – but making a reading experience responsive isn’t just a matter of putting a “tap here to turn the page” button. Adding interactivity to stories has got to add depth to the experience, and we wanted to evoke the sensation (that video games achieve) of a story emerging “in real-time”.
An interactive story should feel as though the author is inside the device, writing the tale in response to your ideas – or better yet, that the reader themselves …read more

Via: The Literary Platform